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User Experience

User Experience

Technically, the program works. Great. Can you get humans to like working with it? Come learn how to make humans happier about working with tech.

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Tools & Techniques | User Experience
D137/138
Tutorial Please note: to attend, your registration must include Tutorials.
Ed Schipul (Tendenci - The Open Source Platform for NPOs), Rachel Magario (The Blind Visionary)
Average rating: ***..
(3.67, 3 ratings)
How accessible are your development projects? This session puts development to the ultimate accessibility test. The presenters will guide you through an experience of accessibility for people who are blind and then go on to cover best practices, testing, and pitfalls in implementing accessible web and program design. You will walk away with actionable tips to use in your development projects. Read more.
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Mobile Platforms | User Experience
E147/148
Tutorial Please note: to attend, your registration must include Tutorials.
Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Jonathon Manning (Secret Lab Pty. Ltd.), Christopher Neugebauer (chris.neugebauer.id.au)
Average rating: ****.
(4.56, 16 ratings)
In this tutorial you'll learn why you can't consider UX + design an optional extra when creating mobile apps, and how to tell an awesome app from a bad app. This highly interactive platform-agnostic design-heavy workshop is for programmers of any background. Learn how mobile apps work from a UI perspective, and how + why to build wireframes, and how to evaluate your designs for future improvement. Read more.
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Juhan Sonin (Involution Studios)
Average rating: ****.
(4.57, 7 ratings)
It's time to design products to capture life and physiologic signs invisibly… usually through non-invasive sensors that don't require a single drop of blood, but just whiffs and sniffs. And when it is visible, it must be designed to feel wonderful. Read more.
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User Experience
Portland 252
Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Jonathon Manning (Secret Lab Pty. Ltd.)
Average rating: ****.
(4.29, 14 ratings)
Understanding games means understanding user engagement and interaction. In this session, you'll learn a fresh perspective on user experience design by understanding how users engage with the fastest-growing form of entertainment in the world. Read more.
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User Experience
Portland 252
Andreas Kunz (SAP AG), Frederic Berg (SAP AG)
Average rating: ****.
(4.00, 4 ratings)
OpenUI5 is a comprehensive enterprise-grade HTML5 UI library (developed by SAP) which has been open-sourced recently. Explore its power through concrete code examples and demos for key features like declarative UIs, data binding, and responsiveness: write ONE app and it will adapt to any device, from desktop screen to smartphones. Read more.
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User Experience
D139/140
Olivier Bloch (Microsoft), Rick Barraza (Cynergy Systems)
Want to integrate some body, face, voice recognition into your 3D application? You can do this fairly easily using the Kinect for Windows sensor along with the Kinect Common Bridge, an open source library that makes it simple to integrate Kinect experiences into your C++ code/library. OpenFrameworks, Cinder and other creative development communities have adopted it already! Cool creative demos! Read more.
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Average rating: ****.
(4.60, 5 ratings)
In this session we'll look at how design effects an open source project and how to encourage designers to contribute. We'll also cover the fundamentals of design, in case a developer finds themselves in the role of designer. Read more.
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Nicolas Steenhout (Accessibility NZ)
Average rating: ***..
(3.40, 5 ratings)
Did you hear about the double arm amputee who was refused service at a bank because he could not provide a thumbprint? Or the online petition to increase services for blind folks, that they couldn’t sign because of CAPTCHA? These are examples of security practices that cause barriers to people with disabilities. Security can create barriers, but it doesn’t have to reduce accessibility! Read more.
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User Experience
Portland 251
Nathaniel Schutta (ntschutta.com)
Average rating: ****.
(4.25, 4 ratings)
Architecting and developing user interfaces used to be relatively easy, pick a server side framework, define a standard monitor resolution and spend your days dealing with browser quirks. But today, the landscape presents us with a plethora of screen sizes and resolutions. How does a team embrace this brave new world knowing that the future will introduce even more volatility to the client space? Read more.
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Sarah White (Asciidoctor, OpenDevise)
Average rating: ***..
(3.75, 8 ratings)
Documentation is paramount to increasing an open source project's adoption and growth. But writing good documentation is hard. Using examples from new and mature projects, we'll explore detailed tactics for selecting, prioritizing, outlining, and writing documentation targeted at multiple audiences. Read more.