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Robert Virding

Robert Virding
Principal Language Expert, Erlang Solutions Ltd.

Website | @rvirding | Attendee Directory Profile

Robert is Principal Language Expert at Erlang Solutions Ltd. He was one of the early members of the Ericsson Computer Science Lab, and co-inventor of the Erlang language. He took part in the original system design and contributed much of the original libraries, as well as to the current compiler. While at the lab he also did a lot of work on the implementation of logic and functional languages, as well as garbage collection.

Robert’s passion is language implementation and he created a Lisp Flavored Erlang (LFE) and Luerl, leveraging his intimate knowledge of the Erlang environment, compiler and VM. He did reactive programming long before it became a buzz word. He is also rumored to be the best Erlang teacher on this planet.

Robert has worked as an entrepreneur and was one of the co-founders of one of the first Erlang startups (Bluetail). He worked a number of years at the Swedish Defence Materiel Administration (FMV) Modelling and Simulations Group. And he co-authored the first book (Prentice-Hall) on Erlang, and is regularly invited to teach and present throughout the world.

Sessions

Office Hours
Expo Hall (Table E)
Francesco Cesarini (Erlang Solutions Ltd), Robert Virding (Erlang Solutions Ltd.), Marc Sugiyama (Erlang Solutions, Inc)
Think you have the right use case to adopt Erlang or Elixir? Concerned about selling this new technology to management and operations? The Erlang Solutions crew will explain the advantages of the Erlang stack—including when and when not to use it. Find out how to run an Erlang project, support and maintain Erlang clusters, and learn how to introduce Erlang to your organization. Read more.
Databases & Datastores
Portland 256
Henning Diedrich (Eonblast Corporation), Robert Virding (Erlang Solutions Ltd.)
Average rating: ***..
(3.67, 3 ratings)
Discover why Electronic Arts goes Erlang and hear about a powerful, reactive server architecture that supports a highly concurrent, analyzable and secure simulation stack for gaming. Learn how to easily script composable entities using a server environment purpose-built for event-driven programming, which is scalable under load, resilient and enables evaluation of huge data sets in real-time. Read more.