These days, moving away doesn’t put too much of a dampener on staying in touch with your friends. Unfortunately, it has had a severe effect on my regular board games day: board games are one of those things that still need people to be in the same room, for maximum fun.
So, I thought, why not solve this problem with telepresence board gaming? It can’t be too hard! This session will highlight some of the problems identified, some of the things tried and some of the serious issues that I have no idea how to fix at this stage.
In this session I will:
Summarise and present the current state of remote board gaming, through the power of open technology
The parts of boardgames you want to keep as close as possible to the bare metal
Discuss some of the ideas I’ve had to address the challenges of remote board gaming
Call for help in creating a viable way to share board game experiences with remote friends
What technology can be used to alleviate the pains of distance when you want to play a board game with friends overseas? How can you create an optimal environment and replicate the camaraderie and excitement of in-person board gaming? Does telepresence board game necessitate entirely new board games, especially designed for this sort of thing?
Attendees will come away with an understanding of the current state of telepresence board games, an idea of what they can do to make it better, and pointers to some of the best technology and tools to use for it.
Tim Nugent pretends to be a mobile app developer, game designer, PhD student and now he even pretends to be an author (he co-wrote the latest update to “Learning Cocoa with Objective-C” for O’Reilly). When he isn’t busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won’t let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was trying to stick a witty sci-fi reference in, before he simply gave up. He is, obviously, an avid board game player.
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