While video games are the most glamorous of the electronic arts, splashy graphics and amazing sound isn’t the defining feature of games. Rather, games are games because they are the world’s only interactive medium. Good interaction needs to be designed, and the master crafters of engaging interaction design are game designers.
In this session, you’ll learn about game design: the art and science of constructing enjoyable, engaging games. This is entirely non-electronic; we’re not talking about programming, game engine development, or how to approach a publisher with your totally rad idea about how you can have, like Mario only there’s explosions. Instead, we’ll be taking a deep dive into game design theory.
Understanding games means understanding user engagement and interaction. In this session, you’ll learn a fresh perspective on user experience design by understanding how users engage with the fastest-growing form of entertainment in the world.
Topics covered in this session include:
Paris is co-founder of Secret Lab Pty. Ltd., leading production and design efforts in the mobile game and app development space. A frequent speaker at conferences, workshops and training sessions, Paris enjoys discussing engineering, product development, design and other facets of the mobile and game development worlds. Recent conferences include Apple Australia’s /dev/world/2013 in Melbourne (and 2008, 2009, 2010, 2011, 2012), a keynote at CreateWorld Brisbane 2010 (and a speaker in 2009, 2011, 2012, and 2014), IxDA’s Interaction 11 in Boulder (March 2011), XMediaLab Location-Based Services in Malmo, Sweden (January 2011), a tutorial and a session at OSCON 2011, OSCON 2012, OSCON 2013, linux.conf.au 2011, and many others.
Paris is currently writing “Mobile Game Development With Unity” and “iOS Game Development Cookbook”, both for O’Reilly, and is the co-author of the books “Learning Cocoa with Objective-C Third Edition” (O’Reilly, 2012 and 2014), “iPhone and iPad Game Development For Dummies” (Wiley, 2010) and “Unity Mobile Game Development For Dummies” (Wiley, 2011).
Paris is a highly experienced software developer, product and project manager. Key technologies include Objective-C/Cocoa on the Macintosh and iPhone/iPod Touch and iPad platforms, Java on Blackberry and Google Android and C# on Windows Mobile. Open GL ES and Unity are also favourites.
Paris spent several years leading Meebo Inc.’s mobile strategy in Mountain View, CA; Meebo was one of the world’s fastest growing consumer internet companies and was acquired by Google in 2012. Paris is currently working on his next book, also with O’Reilly, and has recently submitted a PhD in Human-Computer Interaction, focusing on the use of tablets for information management. He is currently co-founder, producer, and occasional programmer at Secret Lab, in Tasmania, Australia.
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He’s worked on apps of all sorts, ranging from iPad games for children to instant messaging clients. He’s a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers.
Jon is currently writing “Mobile Game Development With Unity” and “iOS Game Development Cookbook”, both for O’Reilly, and is the co-author of the books “Learning Cocoa with Objective-C Third Edition” (O’Reilly, 2012 and 2014), “iPhone and iPad Game Development For Dummies” (Wiley, 2010) and “Unity Mobile Game Development For Dummies” (Wiley, 2011).Jon is the world’s biggest Horse_ebooks fan (https://twitter.com/ Horse_ebooks), and can be found on Twitter as @desplesda.
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