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“Unfortunately, Design Tutorial Has Stopped”, and Other Ways to Infuriate People With Mobile Apps

Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Jonathon Manning (Secret Lab Pty. Ltd.), Christopher Neugebauer (chris.neugebauer.id.au)
Mobile Platforms | User Experience
E147/148
Tutorial Please note: to attend, your registration must include Tutorials.
Average rating: ****.
(4.56, 16 ratings)

Have you ever downloaded an app that wasn’t quite right? Was it unresponsive? Maybe the buttons didn’t work properly? Do you wish you could fix it? In this design-heavy interactive workshop, aimed at programmers with any skillset, you’ll learn how to craft mobile applications that are functional and useful, but also a pleasure to use.

You’ll learn how to think about designing a mobile app that users love: we’ll look at how each of the major mobile OS’s approach visual design, and we’ll critique existing popular apps and come up with improvements to their designs. We’ll then design wireframes for our own app, and think about how to translate those wireframes into actual working code, and how to evaluate our designs for future improvement.

Attendees will come away confident with the skills to design an application for for any mobile platform rivalling the best apps in usability and look.

You don’t need to be an existing mobile developer to attend this workshop, and we won’t be writing a single line of code. It’s a largely platform-agnostic workshop that focuses very heavily on teaching you great design skills.

We’ll teach you to:

  • Understand how mobile UIs work, and how and why they’re different from desktop and web UIs;
  • design and implement a UI that’s awesome, and doesn’t just rip off elements from other apps and platforms;
  • how to make an app that scales from small screened phones to large screened tablets;
  • make apps that people will fall in love with.

After spending 3 hours with us, you’ll know exactly how good mobile applications work, so you can go forth into the world, extinguishing the smug sense of superiority exuded by iPhone and Windows 8-fans around the world. In no time at all, you’ll be able to counteract your critics’ general state of confusion with a robust and informed knowledge of what makes a fantastic mobile experience.

QUESTIONS for the speaker?: Use the “Leave a Comment or Question” section at the bottom to address them.

Photo of Paris Buttfield-Addison

Paris Buttfield-Addison

Secret Lab Pty. Ltd.

Paris is co-founder of Secret Lab Pty. Ltd., leading production and design efforts in the mobile game and app development space. A frequent speaker at conferences, workshops and training sessions, Paris enjoys discussing engineering, product development, design and other facets of the mobile and game development worlds. Recent conferences include Apple Australia’s /dev/world/2013 in Melbourne (and 2008, 2009, 2010, 2011, 2012), a keynote at CreateWorld Brisbane 2010 (and a speaker in 2009, 2011, 2012, and 2014), IxDA’s Interaction 11 in Boulder (March 2011), XMediaLab Location-Based Services in Malmo, Sweden (January 2011), a tutorial and a session at OSCON 2011, OSCON 2012, OSCON 2013, linux.conf.au 2011, and many others.

Paris is currently writing “Mobile Game Development With Unity” and “iOS Game Development Cookbook”, both for O’Reilly, and is the co-author of the books “Learning Cocoa with Objective-C Third Edition” (O’Reilly, 2012 and 2014), “iPhone and iPad Game Development For Dummies” (Wiley, 2010) and “Unity Mobile Game Development For Dummies” (Wiley, 2011).

Paris is a highly experienced software developer, product and project manager. Key technologies include Objective-C/Cocoa on the Macintosh and iPhone/iPod Touch and iPad platforms, Java on Blackberry and Google Android and C# on Windows Mobile. Open GL ES and Unity are also favourites.

Paris spent several years leading Meebo Inc.’s mobile strategy in Mountain View, CA; Meebo was one of the world’s fastest growing consumer internet companies and was acquired by Google in 2012. Paris is currently working on his next book, also with O’Reilly, and has recently submitted a PhD in Human-Computer Interaction, focusing on the use of tablets for information management. He is currently co-founder, producer, and occasional programmer at Secret Lab, in Tasmania, Australia.

Photo of Jonathon Manning

Jonathon Manning

Secret Lab Pty. Ltd.

Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He’s worked on apps of all sorts, ranging from iPad games for children to instant messaging clients. He’s a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers.

Jon is currently writing “Mobile Game Development With Unity” and “iOS Game Development Cookbook”, both for O’Reilly, and is the co-author of the books “Learning Cocoa with Objective-C Third Edition” (O’Reilly, 2012 and 2014), “iPhone and iPad Game Development For Dummies” (Wiley, 2010) and “Unity Mobile Game Development For Dummies” (Wiley, 2011).

Jon is the world’s biggest Horse_ebooks fan.

Photo of Christopher Neugebauer

Christopher Neugebauer

chris.neugebauer.id.au

Christopher is a semi-professional nerd, based in Hobart, Australia, doing freelance Android app development for clients throughout the world. Since he likes it when developers share their experiences, he has organised developer-focused miniconfs at Linux.conf.au since 2010, and is co-organiser of PyCon Australia, taking their 2012 and 2013 conferences to Hobart.

When not coding, Christopher can be found taking long, artificially-lit walks down fake beaches, arguing the benefits of Python to anyone who won’t listen, and watching other people drinking beer. He enjoys presenting on Mobile development at Open Source conferences, and presenting on Open Source development at Mobile conferences.

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