User Experience (UX)

User Experience (UX)

Considering the user experience is as vital to software design as code, but not yet as well understood

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Location: E147
Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Jonathon Manning (Secret Lab Pty. Ltd.)
Average rating: ****.
(4.33, 21 ratings)
In this workshop, you'll learn how to apply the art and science of constructing enjoyable, engaging games. This is entirely non-electronic; we're not talking about programming, game engine development, or how to approach a publisher with your totally rad idea about how you can have, like Mario only there's explosions. Everything you'll work on will be done with pens, paper, and human brain-meat. Read more.
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Location: D137/138
Denise Paolucci (Dreamwidth Studios), Deborah Kaplan (Dreamwidth Studios)
Average rating: ***..
(3.64, 14 ratings)
An extensive look at simple, practical, concrete methods to make your website or webapp more accessible for people with disabilities and in all forms of assistive technology. Participants will leave with a number of tips, tricks, and tools they can use on any site, no matter how simple or fancy it is -- and a number of examples of doing it incorrectly. Read more.
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Location: D136
Mark Lavin (Caktus Consulting Group), Julia Elman (Caktus Consulting Group)
Average rating: ***..
(3.00, 6 ratings)
Working in teams is an important part of what we do as developers and designers. Whether it's desktop applications or mobile sites, we work hand in hand to create sucessful end products. But how do we work together in different kinds of environments? What is the best work-flow for a mix of skill sets? This talk will outline various methods and work-flows for successful collaboration. Read more.
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Location: D136
Tony Santos (Mozilla)
Average rating: ***..
(3.13, 15 ratings)
The best tech companies know that designing products with their users in mind is the key to success. Everyone says "Design" is the new hot skill in the tech world. Not only can open source projects benefit from human-centered design practices, they are in a position to get super charged results. Learn the basics of HCD thinking and practices, and how to incorporate it into your next project. Read more.
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Location: D136
Average rating: ****.
(4.00, 12 ratings)
We are rapidly approaching the age of living spaces filled with smart thermostats, doors, lights, toilets and more. How do we design interfaces for them? How can people manage 200 gadgets each demanding new batteries? What if your networked toaster rats you out to the FBI? We will explore using the classic Three Laws of Robotics to guide interface design of the Internet of Things. Read more.

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