THIS TUTORIAL HAS REQUIREMENTS AND INSTRUCTIONS LISTED BELOW
Leave the virtual behind and create something tangible!
Have you always wanted to create hardware devices that can interact with the real world?
Have you heard about the Arduino electronics prototyping platform but been unsure how to get started?
When you attend this workshop you will:
Most important of all, you’ll learn hardware is fun!
Previous attendees have made this sell-out workshop one of the highest rated at OSCON for three years in a row! Their post-workshop feedback included:
Over the past three years nearly one hundred people have learned to get started with electronics and make things blink at this workshop! You can join them and gain this knowledge this year.
This course has been so popular and successful at teaching people to start with the Arduino that there’s even a spin-off Get Started with Arduino: A Hands-On Introductory Workshop video!
The success of the Arduino electronic prototyping toolkit has lead to a surge of interest in the world of hardware from both software developers and non-technical people. Attend this workshop to learn how you can use the Arduino to add an interactive element to your projects.
No hardware or coding experience necessary! Philip-the workshop tutor-will guide you through the process of getting started and show you projects he and others have created with the Arduino. Once you know the basics you too could be on your way to creating anything from a build monitoring tool to a cuddly navigation device…
Learn how physical computing can change the way you think about the electronic devices you interact with, the software you write and even the problems you can solve and the way you solve them.
Participate in this hands-on workshop and you will learn how to install the Arduino IDE, connect the Arduino board, connect buttons & LEDs, use an electronics breadboard and program the Arduino to respond to external stimuli.
A workshop like this provides an ideal environment in which to learn because: (Don’t tell anyone but the big secret is that many beginners from previous years found it much easier to get started than they expected and found themselves succeeding with more than just blinking & button pressing.)
TUTORIAL REQUIREMENTS AND INSTRUCTIONS FOR ATTENDEES
The number of participants is limited and last year this workshop sold out, so don’t let someone take your place!
QUESTIONS for the speaker?: Use the “Leave a Comment or Question” section at the bottom to address them.
Philip Lindsay (also known as follower from rancidbacon.com ) creates tools to encapsulate the knowledge he gains from exploring and understanding technology in order to help others do their jobs more effectively. He translates technology.
In addition to teaching introductory Arduino workshops Philip has contributed SD, USB and networking code to the Arduino eco-system.
When not exploring technology for the fun of it, Philip creates documentation, code libraries and example projects for SparkFun Electronics, the Arduino development team, Pebble Technology and other clients.
Tim O’Reilly once called Philip a “troublemaker” for his early Google Maps reverse engineering efforts.
Philip has a particular interest in the areas where design, art, craft and technology intersect.
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For information on exhibition and sponsorship opportunities at the conference, contact Sharon Cordesse at (707) 827-7065 or email@example.com.
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