While video games are the most glamorous of the electronic arts, splashy graphics and amazing sound isn’t the defining feature of games. Rather, games are games because they are the world’s only interactive medium. Good interaction needs to be designed, and the master crafters of engaging interaction design are game designers.
In this workshop, you’ll learn how to apply the art and science of constructing enjoyable, engaging games. This is entirely non-electronic; we’re not talking about programming, game engine development, or how to approach a publisher with your totally rad idea about how you can have, like Mario only there’s explosions. Instead, we’ll be taking a deep dive into game design theory. Everything you’ll work on will be done with pens, paper, and human brain-meat.
This workshop is based on the Mechanics-Dynamics-Aesthetics framework (as devised by LeBlanc et al), and is based on a series of small exercises in which participants rapidly iterate on game designs. It’s designed for interested students of game design, teachers seeking an interesting perspective on creative computing, and enthusiasts looking to understand how games work.
Topics covered in this workshop include:
QUESTIONS for the speaker?: Use the “Leave a Comment or Question” section at the bottom to address them.
Paris is co-founder of Secret Lab Pty. Ltd., leading production and design efforts in the mobile game and app development space. A frequent speaker at conferences, workshops and training sessions, Paris enjoys discussing engineering, product development, design and other facets of the mobile and game development worlds. Recent conferences include Apple Australia’s /dev/world/2012 in Melbourne (and 2008, 2009, 2010, 2011), a keynote at CreateWorld Brisbane 2010 (and a speaker in 2009 and 2011), IxDA’s Interaction 11 in Boulder (March 2011), XMediaLab Location-Based Services in Malmo, Sweden (January 2011), a tutorial and a session at OSCON 2011 and OSCON 2012, linux.conf.au, and many others.
Paris is a highly experienced software developer, product and project manager. Key experiences include Objective-C/Cocoa on the Macintosh and iPhone/iPod Touch and iPad platforms, Java on Blackberry and Google Android and C# on Windows Mobile. Open GL ES and Unity are also favourites.
Paris recently spent 2 years leading Meebo Inc.’s mobile strategy; Meebo was one of the world’s fastest growing consumer internet companies and was acquired by Google in 2012. Paris is currently working on his next book, also with O’Reilly, whilst working towards the completion of his PhD in Human-Computer Interaction, focusing on the iPad.
Jon is the co-founder of Secret Lab, the world’s least not-evil mobile development studio. Jon heads up the development team at Secret Lab, developed mobile applications for Meebo (acquired by Google), and is a PhD student at the University of Tasmania in Australia.
Help us make this conference the best it can be for you. Have questions you'd like this speaker to address? Suggestions for issues that deserve extra attention? Feedback that you'd like to share with the speaker and other attendees?
Join the conversation here (requires login)
For information on exhibition and sponsorship opportunities at the conference, contact Sharon Cordesse at (707) 827-7065 or firstname.lastname@example.org.
View a complete list of OSCON contacts