UX

Considering the user experience is as vital to software design as code, but not yet as well understood

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Location: D139-140
Samantha Starmer (REI, Recreational Equipment, Inc.)
Average rating: ****.
(4.33, 12 ratings)
The future of design is everywhere a user touches our product or service—digital or physical. Web and other digital practitioners must move beyond the screen to designing a holistic customer experience that is seamless across channels and devices. In this interactive workshop, Samantha will provide specific tools for designing for a full experience lifecycle across all channels and touchpoints. Read more.
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Location: D137
Jeff Gothelf (Proof)
Average rating: ****.
(4.11, 9 ratings)
Design is often perceived as “making things user-friendly.” To combat that oversimplification, designers shroud their work in specialized tools & jargon. This gives designers a false sense of value & control over their work. In actuality, this drives divisions between designers & their teams. By open sourcing design process via transparency, the true value of Design and designers becomes clear. Read more.
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Location: D137
Rochelle King (Netflix), Matt Marenghi (Netflix)
Average rating: ****.
(4.00, 12 ratings)
Netflix has created one of the most beloved and, at times, controversial consumer products of the last decade. Two veteran executives of the company, leaders of product design and product engineering,will give a detailed, behind-the-scenes look at how the experiment-oriented culture of Netflix drives product decisions. Read more.
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Location: D137
Paul Tashima (Nebula Inc.)
Average rating: ****.
(4.10, 10 ratings)
This session will explore how storytelling techniques reflect core design approaches. From folklore to modern cinema, the way in which we tell good stories may help guide the way in which we design good user experience. Read more.
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Location: D137
Hadley Wickham (Rice University / RStudio)
Average rating: ****.
(4.00, 21 ratings)
Learn the essential bits of cognitive psychology to create effect visualisations that convey what you want them to convey. Read more.
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Location: D137
Average rating: **...
(2.00, 2 ratings)
Within 10 years 90% of people will use a smartphone, tablet, or other non-traditional device as their primary computing interface. But what about the other 10%: the professionals who need devices with both power *and* usability? In this session we will explore the the future of desktop apps as they compete with mobile and web based applications and look at new tools & toolkits to build them. Read more.

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