Sponsors

  • Google
  • JBoss
  • OpenShift
  • Oracle
  • VMware
  • WSO2

Sponsorship Opportunities

For information on exhibition and sponsorship opportunities at the convention, contact Sharon Cordesse at scordesse@oreilly.com

Download the OSCON Java Sponsor/Exhibitor Prospectus

Media Partner Opportunities

For information on trade opportunities with O'Reilly conferences or contact mediapartners@ oreilly.com

Press and Media

For media-related inquiries, contact Maureen Jennings at maureen@oreilly.com

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Contact Us

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Joshua Marinacci

Joshua Marinacci
Researcher, Nokia

Website | @joshmarinacci

Ask me about HTML Canvas, mobile apps, and visual design. Or 3D printing and wearable computing. Or just ask me to rant about Java.

Josh Marinacci is a blogger and co-author of “Swing Hacks” and “Building Mobile Apps with Java” for O’Reilly. He is currently a researcher for Nokia.

He previously worked on webOS at Palm and JavaFX, Swing, NetBeans, and the Java Store at Sun Microsystems.

Josh lives in Eugene, Oregon and is passionate about open source technology & great user experiences.

Sessions

Javascript & HTML5
Location: Portland 251
Average rating: ****.
(4.00, 10 ratings)
The Canvas element is one of the most exciting features added to HTML since the marquee tag. You can draw 2D graphics, implement special effects, edit photos at the pixel level, and bring rich animation to both desktop and mobile browsers alike; no plugins required! This workshop will cover Canvas in depth, from basic shapes to advanced pixel buffer effects, and even a few experimental APIs. Read more.
Java: Trends
Location: A107/108
Average rating: ****.
(4.00, 2 ratings)
Java is a great language but it's not supported on all mobile platforms. This session will show you how to use the open source GWT Java->JavaScript compiler and the PhoneGap build tool to create great mobile applications in Java that run on virtually all smartphone OSes: including webOS, Android, and iOS. We will see how to get started, build a few apps, and adapt them to different screen sizes. Read more.