Personal schedule for Ryan VanSickle
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Learn to develop an Android application from start to finish. In this hands-on tutorial, you will learn design principles and we provided code snippets to put together an Android application. By end of this tutorial, you will understand main building blocks for Android application development.
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The Canvas element is one of the most exciting features added to HTML since the marquee tag. You can draw 2D graphics, implement special effects, edit photos at the pixel level, and bring rich animation to both desktop and mobile browsers alike; no plugins required!
This workshop will cover Canvas in depth, from basic shapes to advanced pixel buffer effects, and even a few experimental APIs.
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Clue: I won't say "no" and sit in silence for 3 hours. This workshop I will go through a number of HTML5 and (new) non-HTML5 technologies and show you, with working code, how these technologies can be used in production today.
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Learn why Android is awesome, and how you can build useful apps for the world’s most popular tiny computer even if you hate the idea of a telephone. Find out why a good UI and well thought-through interaction design are not optional components for mobile hackers, and build an actual app in 3 hours in this hands-on, fast paced tutorial. For existing programmers of any language at any level.
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You use your editor all day, every day. But how much of that editor do you actually use? This tutorial explores many of the less widely known but more powerful features of the Vim editor, and explains how developers can greatly improve their productivity by optimizing, automating, or even eliminating the common coding tasks they perform every day.
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Google App Engine is an application development and cloud-hosting platform that lets users create apps to run Google's datacenters. In this 3-part tutorial, we'll give a 1-hour intro talk on cloud computing and App Engine, a 90-100 minute introductory codelab to get your feet wet with App Engine development, and finally conclude with about a half-hour intro to some of App Engine's newest features!
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Mobile development becomes a big problem for everyone trying to create mobile applications, games or experiences. Standards, such as HTML5-related APIs and open sourced projects, such as PhoneGap, WURFL, or cocos2d for iOS and Android are great examples of how to create multiplatform solutions for mobile devices.
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PhoneGap is an open source Mobile framework for developing native applications for multiple devices. The developer programs using standard, well known Web technologies but gets access to device features using JavaScript apis. Build the app with web technologies, wrap it in the PhoneGap framework for device access, deploy on iOS, Android, Blackberry and more! One application, many platforms!
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Ever wish you could live in a cabin in the woods? Geeks, with their high income, superior problem solving skills, and ability to work remotely, are often in a better position to realize such Thoreauvian dreams. Based on my own experiences of going from the cubicles of Silicon Valley to the backwoods of Northern California, the talk will cover the ins, outs, hows and whys of life in the woods.
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Prototyping a Mobile Linux device around off the shelf hardware has been easier then ever.Low power mobile processor boards such as the Beagle board can provide the core of a Mobile Linux Devicel A basic UI can be rapidly implemented by Android, QT, etc. This session will look at the process of getting a basic Android mobile device prototype built.
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Just a few years ago, most people used just a single personal computer, and application developers only needed to worry about single-device applications. Today, people expect to use applications on their desktops and seamlessly switch to phones, tablets or even televisions. Instead of just building an iPhone app, companies should think about the multi-device trend when designing a mobile strategy.
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Geeks hate paperwork and protocol, which presents a challenge to
anyone trying to organize a quality-control system for an
open-source software project. This talk describes and demonstrates how
simple, unintrusive checklists that can reduce development time and
improve software quality without provoking a mutiny.
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In this presentation we demonstrate how an Android application can be cross-compiled to other smartphones such as the iPhone or Windows Phone 7. We will give a technical overview of the cross-compilation process based on the Open Source project XMLVM.
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Weinre is a debugger for mobile web apps. It reuses the user interface of WebKit's Web Inspector debugger to allow you to debug your web applications running on a device or emulator from your desktop.
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A cautionary tale of all the documented and undocumented quirks involved with developing applications with web technologies on Android. This will cover the fundamentals, as well as the obscure facts about developing Android Web Applications in the real world.
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A reflection on how the Wikimedia Foundation raised $16 million using all open-source software for the annual fundraiser in 2010. Nearly all of the money raised came from small, online donations from users of Wikipedia and other Wikimedia projects. This talk will explore the components of the system, development methodology, challenges faced and challenges we face for next year.
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ROS, or Robot Operating System, was designed as the ideal open source (BSD) platform for personal robotics because a common software platform is the best way for roboticists, from university researchers to hobbyists, to share their best work and to grow the industry faster. In this session, Brian Gerkey of Willow Garage will provide an introduction to this rapidly-growing OS.
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You can now easily place a trivially sized computing device anywhere a power plug is present. This fast paced session will provide a complete, hands-on review of the currently available Plug format devices, their capabilities, advantages and pitfalls. We will demonstrate development and debugging on the most recent Sheevaplug-class device as a hands-on introduction to embedded Linux environments.
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In this talk we'll talk about the years events in open source at Google, including a breakdown of the Google code-in project and an update on the Summer of Code.
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Learn how to combine open source development tools with HTML5 to build full-featured, cross-platform mobile apps in HTML, CSS and JavaScript.
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First done at OSCON 2010, we though this session was extremely useful in helping developers work better with Google technology and answer questions they might be baffled about. So, for 40 minutes, we'll be happy to answer nearly any question an engineer might have. Many Googlers covering everything from Android to search will be in attendance and ready to answer your questions.
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Is anybody else tired of hearing about the Cloud? Sick of hearing about
how its going to change everything and how it can scale infinitely and
that it makes the best Belgian waffles you've ever had.
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SVG as a vector graphics format has been around for many years, but its usefulness has recently blossomed. Web support extending to being native in all major browsers, inclusion in HTML5, iOS device and now Android support are just the beginning of where SVG can be applied. This talk will give an overview of SVG and then present many of the different areas where one might use it today.
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Open source projects have long skimped on presentation & packaging (basically, they are the equivalent of "she has a great personality!"). Let's change that. Open source can be the hot girl too. Learn how developers can create opportunities for designers to contribute to projects. Great design is the best way to draw an audience to your project & build contributor confidence.
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Pandaboard is the Goliath of Open Hardware Embedded Platforms. A Dual-core Arm Cortex A9 processor aND 1GB of DDR2 RAM make it ideal for a myraid of use scenarios. Pandaboard touts an HDMI interface, Hardware accelerated 1080p HD video playback, 802.11n Wifi, Bluetooth, and USB OTG all on an Omap 4 platform.
Have fun exploring this amazing Open Hardware platform up close and personal.
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Learn how Netflix builds its third-generation device user interfaces with web technologies. Between device performance limitations, new technologies like CORS and CSS3 transitions, techniques for managing directional input, and developing both subtle and wildly different UI variants for A/B tests, developing Webkit-based UI for TV devices like the PlayStation 3 is a whole new world.
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The Google Android platform has sky rocketed in popularity over the last few years, boasting uncounted devices and a vibrant development community. We aim to pull back the curtain on the behind the scenes infrastructure that supports this world wide development effort from Gerrit code review to the servers that push the source code.
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