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Join Tim Caswell for an action packed session exploring the many capabilities
of this platform we call NodeJS. This won’t be your average how to
write a websocket server for your HTML5 game talk. We will delve into
many facets of node including binary C++ addons and multiple
frontends. This game will be able to render to the local screen using
SDL, receive events from USB Joysticks while at the same time share
90% of the game logic, but allow remote web browsers and mobile
devices to be clients to the game as well. We will use websockets,
TLS streams, and whatever other cool technology is needed to connect a
network of devices into a single gaming environment.
powerful way to script and connect pretty much any computer out there.
Let’s get the creative juices flowing!