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Join Tim Caswell for an action packed session exploring the many capabilities of this platform we call NodeJS. This won’t be your average how to write a websocket server for your HTML5 game talk. We will delve into many facets of node including binary C++ addons and multiple frontends. This game will be able to render to the local screen using SDL, receive events from USB Joysticks while at the same time share 90% of the game logic, but allow remote web browsers and mobile devices to be clients to the game as well. We will use websockets, TLS streams, and whatever other cool technology is needed to connect a network of devices into a single gaming environment.