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Leave the virtual behind and create something tangible!
Have you always wanted to create hardware devices that can interact with the real world? Have you heard about the Arduino electronics prototyping platform but been unsure how to get started? When you attend this workshop you will: set up an Arduino board & software; learn how the Arduino fits into the field of physical computing; and make your Arduino respond to button presses and blink lights. Most of all, you’ll learn hardware is fun!
The success of the Arduino electronic prototyping toolkit has lead to a surge of interest in the world of hardware from both software developers and non-technical people. Attend this workshop to learn how you can use the Arduino to add an interactive element to your projects.
No hardware or coding experience necessary! Philip-the workshop tutor-will guide you through the process of getting started and show you projects he and others have created with the Arduino. Once you know the basics you too could be on your way to creating anything from a build monitoring tool to a cuddly navigation device…
Learn how physical computing can change the way you think about the electronic devices you interact with, the software you write and even the problems you can solve and the way you solve them.
Participate in this hands-on workshop and you will learn how to install the Arduino IDE, connect the Arduino board, connect buttons & LEDs, use an electronics breadboard and program the Arduino to respond to external stimuli.
This workshop was one of the highest rated at OSCON2010 and more than two dozen people learned to get started with electronics and make things blink!
A workshop like this provides an ideal environment in which to learn because you can get answers to your questions right away, you actually take the time to learn in a concentrated block of time and you have the reassurance that if you get stuck Philip’s there to help you out. (Don’t tell anyone but the big secret is that many beginners from last year found it lot easier to get started than they expected and found themselves succeeding with more than just blinking and button pressing.)
A laptop (with the ability to install software and drivers), USB cable, Arduino and a small parts kit will be necessary to participate in the hands-on portion of this workshop. NOTE: A limited number of Arduino kits will be available for purchase (approximately $75) from the instructors at the workshop. The instructors will be able to accept Visa and/or MasterCard.
The number of participants is limited, so don’t let someone take your place!
Philip Lindsay (also known as follower from rancidbacon.com ) creates tools to encapsulate the knowledge he gains from exploring and understanding technology in order to help others do their jobs more effectively. He translates technology.
In addition to teaching introductory Arduino workshops Philip has contributed USB and networking code to the Arduino eco-system.
When not exploring technology for the fun of it, Philip creates documentation, code libraries and example projects for SparkFun Electronics and other clients.
Tim O’Reilly once called Philip a “troublemaker” for his early Google Maps reverse engineering efforts.
Philip has a particular interest in the areas where design, art, craft and technology intersect.
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