For information on exhibition and sponsorship opportunities at the convention, contact Sharon Cordesse at firstname.lastname@example.org
Download the OSCON Sponsor/Exhibitor Prospectus
View a complete list of OSCON contacts
The Apple iOS environment has developed a reputation for being a closed ecosystem, unwelcoming to those who also want to participate in open source development (license complications surrounding VLC being a recent example). Despite this reputation, the use of open source software in iOS development is flourishing — numerous useful frameworks, tools, applications and libraries are available under a variety of open source licenses.
Using open source code in an iOS project, whilst maintaining healthy links to open source projects, can help improve the open source world while helping you build a better iOS app. This session will demonstrate how best to navigate the open source world when building an app for Apple’s mobile platform, how to contribute back to the community, as well as how to understand your license obligations in the context of distribution via the app store (and avoid the VLC debacle).
This session is a highly informative discussion of iOS development from an open source perspective. It is not a tutorial and participants will not need a laptop to enjoy its meaty goodness (vegetarians welcome too).
Paris is co-founder of Secret Lab Pty. Ltd., leading production and design efforts in the mobile game and app development space. A frequent speaker at conferences, workshops and training sessions, Paris enjoys discussing engineering, product development, design and other facets of the mobile and game development worlds. Recent conferences include Apple Australia’s /dev/world/2011 in Melbourne (and 2008, 2009 and 2010), a keynote at CreateWorld Brisbane 2010 (and a speaker in 2009 and 2011), IxDA’s Interaction 11 in Boulder (March 2011), XMediaLab Location-Based Services in Malmo, Sweden (January 2011), a tutorial and a session at OSCON 2011 and many others.
Paris founded and led ithinkitworks P/L from 2001 to 2008, spearheading product development and design efforts on a variety of platforms including desktop Linux, Windows, Mac OS, Palm OS, Windows Mobile/Pocket PC and others.
Paris is also a highly experienced software developer, product and project manager. Key experiences include Objective-C/Cocoa on the Macintosh and iPhone/iPod Touch and iPad platforms, Java on Blackberry and Google Android and C# on Windows Mobile. Open GL ES and Unity are also favourites.
Paris recently spent 2 years leading Meebo Inc.‘s mobile strategy; Meebo is one of the world’s fastest growing consumer internet companies and is based in Mountain View, CA. Paris is currently working on his next book, this time with O’Reilly (Learning Cocoa with Objective-C Third Edition), whilst working towards the completion of his PhD in Human-Computer Interaction.
Christopher is an Australian programmer who lives in the Tasmanian city of Hobart. He currently works as an Android developer, which means his day job involves more Java than he would like. He is strongly interested in developing the Australian and International Python communities: he is director of linux.conf.au 2017, a past convenor of PyCon Australia, a board member of Linux Australia, and has been a fellow of the Python Software Foundation since 2013.
In his spare time, he enjoys presenting on Mobile development at Open Source conferences, and presenting on Open Source development at Mobile conferences. He has also been known to write things, as is working on an Android design and development book with O’Reilly.
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He’s worked on apps of all sorts, ranging from iPad games for children to instant messaging clients. Jon is a mobile development guru, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn developers. He’s written lots of books for O’Reilly Media (and previously Wiley), and recently released Swift Development with Cocoa. He’s currently working on books on Android design, game development with Unity, and the Apple Watch.
Comments on this page are now closed.