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After having endured mainstream programming language for years, getting involved in open-source game development middleware such as JOODE or the Xith3D engine, Amos decided it was time to take a (long) shot at creating development tools that suck less.
He has spent the last year and half designing and implementing the ooc programming language, an attempt to reconcile compilation with ease of development, power with clarity, object-orientation with functional programming.
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