This talk will introduce the world of 3D animation to novices and beginner users. Using Blender, the open-source gold standard, users will learn how to perform many tasks, including modelling (mesh editing, subsurfing, etc), texturing (procedural and image-based), material design, animation, and lighting.
With Blender 2.6, a complete code and UI rewrite, due to be in late beta / released in mid-July 2010, even experienced Blender users will learn a lot from this talk.
The talk will devote equal amounts of time to each of the following sections:
After attending this tutorial, attendees will have a grasp on the basic workflow of the 3D animation process, and should be able to create simple animations on their own. Relevant questions will be taken at the end of each section, and general questions will be taken at the end. Attendees will be expected, and coached, to duplicate the steps on their laptops, as much of the text and other dialogs will be unreadable on a projector screen. However, downloadable files will be provided between each section to allow those who have come late or gotten lost to jump back in.
Matthew Momjian is a 12th grader who has been interested in computers since he can remember. Tracing his roots back to his father’s BSD/OS server (still running), which he learned to use around the age of 5, he is proficient in a number of programming languages.
He has been using Blender for over three years, and enjoys working on many projects with his friends.
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